Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone.ĬPU rendering performance was improved, particularly for hair, textures and Open Shading Language. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects.Ĭycles now has initial support for volume rendering including emission, absorption and scattering. The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. The game engine now supports object levels of detail. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The motion tracker now supports weighted tracks and has improved planar tracking. > See Also: Blender tutorialNew features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. added a full database of all PlantCatalog species with product pages to our website.After two release candidates, the Blender Foundation has unveiled Blender 2.70.22 real-time versions of existing species.The hero species is certainly the Northern red oak (Quercus rubra) which includes more than 130 different presets within one file and beautiful fall coloring. This update adds 14 new species, including three broadleaf trees, eight bushes, one groundcover item with an additional high-res branch and one cactus. The latest update adds 10 new species, including two aquatic plants, four palm trees, two poplars and two oak trees. Using the Nucleus core, you can easily sync changes made to a model in PlantFactory back to your Omniverse stage in real time. PlantCatalog now supports Live Sync for NVIDIA’s Omniverse platform. Introducing Live Sync & Extensions for NVIDIA Omniverse You can generate new variations, adjust wind intensity, polygon resolution and switch between presets. Just like our other integrations, the new plugin allows opening PlantCatalog plants directly inside UE4 and making adjustments to Season, Maturity, Health and any published parameter. The plugin supports Unreal 4.24 through Unreal 4.27. We are proud to announce the first version of the PlantFactory plugin for Unreal Engine 4. Set the render engine to Renderman, load a PlantCatalog with the PlantFactory plugin and then convert it to a native polygon object with Renderman PxrSurface materials. The PlantFactory plugin now supports Renderman 24 in Maya 2020 and up. You can now use the PlantFactory integration plugin for Maya and Cinema 4D to output native Redshift materials for all PlantCatalog plants. It also contains a RT version of the Phoenix Dactylifera. New Speciesġ0 new species, including three willows, two sedges, two perennials, one lotus and two reeds. The third PlantCatalog update of 2021 adds willows, reeds, sedges, material conversion for Redshift & Renderman, an Unreal Engine 4 plugin and NVIDIA Omniverse live sync and extensions. PlantFactory Professional or Enterprise) license is still valid. You will get access to any new importer plugin released for free while your PlantCatalog (resp. Other host applications and renderers will be supported soon while we continue to expand our interoperability developments. Redshift 3.0.46 and higher (only supported in C4D R23 and up).Supported Cinema 4D versions and render engines: Redshift 3.0.46 and higher (in Maya 2020 and higher).Supported Maya versions and render engines: Supported 3dsMax versions and render engines: Other applications will be supported in the near future. The plugins are currently available for 3D Studio Max, Maya and Cinema 4D. For Unreal, Unity, 3ds Max, Maya, Clarisse, Houdini, Cinema4D, LightWave, Modo, ZBrush, Blender, VUE, PlantFactory LumenRT and more!
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